منابع مشابه
Manipulating Games by Sharing Information
We address the issue of manipulating games through communication. In the specific setting we consider (a variation of Boolean games), we assume there is some set of environment variables, the values of which are not directly accessible to players; the players have their own beliefs about these variables, and make decisions about what actions to perform based on these beliefs. The communication ...
متن کاملInformation sharing networks in linear quadratic games
Francesco Feri Royal Holloway, University of London. SUMMARY We study the bilateral exchange of information in the context of linear quadratic games. An information structure is here represented by a non directed network, whose nodes are agents and whose links represent sharing agreements. We first study the equilibrium use of information in any given sharing network, finding that the extent to...
متن کاملStabilizing Boolean Games by Sharing Information
We address the issue of manipulating games through communication. In the specific setting we consider (a variation of Boolean games), we assume there is some set of environment variables, the values of which are not directly accessible to players; the players have their own beliefs about these variables, and make decisions about what actions to perform based on these beliefs. The communication ...
متن کاملGlobal Games with Noisy Information Sharing
Global games form a subclass of games with incomplete information where a set of agents decide actions against a regime with an underlying fundamental θ representing its power. Each agent has access to an independent noisy observation of θ. In order to capture the behavior of agents in a social network of information exchange we assume that agents share their observation in a noisy environment ...
متن کاملSharing Information Without Regret in Managed Stochastic Games
This paper considers information sharing in a multiplayer repeated game. Every round, each player observes a subset of components of a random vector and then takes a control action. The utility earned by each player depends on the full random vector and on the actions of others. An example is a game where different rewards are placed over multiple locations, each player only knows the rewards i...
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ژورنال
عنوان ژورنال: SSRN Electronic Journal
سال: 2000
ISSN: 1556-5068
DOI: 10.2139/ssrn.249036